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	<title>gaming Archives - Sky&#039;s Blog</title>
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		<title>Previously, on Mixed-Reality Games</title>
		<link>https://blog.red7.com/previously-on-mixed-reality-games/</link>
					<comments>https://blog.red7.com/previously-on-mixed-reality-games/#respond</comments>
		
		<dc:creator><![CDATA[sky]]></dc:creator>
		<pubDate>Thu, 21 Jan 2010 17:15:04 +0000</pubDate>
				<category><![CDATA[Art in Public Places]]></category>
		<category><![CDATA[Entertainment and Places]]></category>
		<category><![CDATA[Learning and eLearning]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[mixed reality]]></category>
		<category><![CDATA[YBCA]]></category>
		<guid isPermaLink="false">http://blog.red7.com/?p=2595</guid>

					<description><![CDATA[<p>I just completed a new page at Red7.com that describes the major mixed-reality games I’ve run since 2004 — take a look. Since I speculated (a few years ago) that we could create really great mixed-reality[1] games (or learning experiences, for that matter) that would utilize all sorts of real-world media including SMS[2], video, telephones[3], [&#8230;]</p>
<p>The post <a href="https://blog.red7.com/previously-on-mixed-reality-games/">Previously, on Mixed-Reality Games</a> appeared first on <a href="https://blog.red7.com">Sky&#039;s Blog</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><a href="http://web.red7.com/mixed-reality.html" target="_blank"><img decoding="async" class="alignleft size-full wp-image-2602" style="border: 0pt none; margin: 2px 12px;" title="haring" src="/wp-content/uploads/2010/01/haring1.jpg" alt="" width="200" height="148" /></a>I just completed a new page at <a href="http://web.red7.com/mixed-reality.html" target="_blank"><strong>Red7.com</strong> that describes the major mixed-reality games</a> I’ve run since 2004 — take a look.</p>
<p>Since I speculated (a few years ago) that we could <a href="http://web.red7.com/fits.html" target="_blank">create really great <em>mixed-reality</em><sup>[1]</sup> games</a> (or learning experiences, for that matter) that would utilize all sorts of real-world media including SMS<sup>[2]</sup>, video, telephones<sup>[3]</sup>, FAX, email and web, I’ve been working to develop more of these games and get them played. I started by developing a <em>scenario-operating-system</em> that could run on a server, “listen” to incoming SMS and email messages, and react appropriately to move “players” through the game. This system is in place today, and listening for certain key words in incoming messages the set players off on a chase through the game of their choosing.</p>
<p>While experimenting with the <em>scenario</em> system, the team and I learned a lot. We learned that people have trouble with SMS messaging. We learned that email works (now that smartphones support email) better. We learned they’ll call a phone number, but they’ll hesitate because they don’t know for sure that the number is in-game. We learned that they like certainty more than experimentation. And we learned they ultimately will be creative if given the right opportunity.</p>
<p>Oh, and there’s a new game being planned right now.</p>
<hr class="hr_dashed" />[1] <em>Mixed-reality</em> means combining game play in such a way that it plays out in real life but uses digital media either in or to control parts of the game.</p>
<p>[2] <em>SMS</em> (also called TEXT or TXT in the US) messaging is the first method we used to get messages to and from the players. To avoid certain technical difficulties with SMS, including charges, we used email gateways, which are provided by mobile system operators. These did not work well because many people were unfamiliar with the ways they could send and receive email from their phones.</p>
<p>[3] We used call-in phone messages in almost all of the games. These are answer-only phone numbers where a simple message is played for each caller. Each message describes the next step in the game. I thought it would be fun to customize those messages for the players, but we haven’t gotten around to doing it&#8230; it’s a technology challenge that involves call-director, voice-response, XML-controlled systems.</p>
<p>The post <a href="https://blog.red7.com/previously-on-mixed-reality-games/">Previously, on Mixed-Reality Games</a> appeared first on <a href="https://blog.red7.com">Sky&#039;s Blog</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">2595</post-id>	</item>
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		<title>Bye Bye SMS</title>
		<link>https://blog.red7.com/bye-bye-sms/</link>
					<comments>https://blog.red7.com/bye-bye-sms/#comments</comments>
		
		<dc:creator><![CDATA[sky]]></dc:creator>
		<pubDate>Fri, 01 Aug 2008 16:15:47 +0000</pubDate>
				<category><![CDATA[Pervasive gaming]]></category>
		<category><![CDATA[Technology and geeky stuff]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[human factors]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mixed-reality games]]></category>
		<category><![CDATA[SMS]]></category>
		<category><![CDATA[social behavior]]></category>
		<category><![CDATA[user interface]]></category>
		<guid isPermaLink="false">http://sky.dlfound.org/?p=462</guid>

					<description><![CDATA[<p>My real-world mixed-reality games were originally built to depend primarily on SMS (AKA &#8220;TXT&#8221; in the US) messaging. As the years went on (I started this in 2002) I found that I had to develop the games further so they could be played by email. As they became more location-independent, playing by email made more [&#8230;]</p>
<p>The post <a href="https://blog.red7.com/bye-bye-sms/">Bye Bye SMS</a> appeared first on <a href="https://blog.red7.com">Sky&#039;s Blog</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="alignleft size-full wp-image-463" style="border: 0pt none; margin: 2px 12px; float: left;" title="Haring construction at Moscone Center" src="/wp-content/uploads/2008/07/haring.jpg" alt="" width="179" height="133" />My real-world <a href="http://red7.com/games" target="_self">mixed-reality games</a> were originally built to depend primarily on SMS (AKA &#8220;TXT&#8221; in the US) messaging. As the years went on (I started this in 2002) I found that I had to develop the games further so they could be played by email. As they became more location-independent, playing by email made more sense, and people really wanted to play by regular email rather than just on phones.</p>
<p>Then came the iPhone. And rich (HTML) email entered the picture for mobile devices. And richer and longer <em>in-game responses</em> from players. (SMS is only 160 characters, while email doesn&#8217;t have this limit, and thus is so much more fun.)</p>
<p>Well, over time that changed. Sometimes text messages are delayed for a substantial time (can tale hours), and our games are real-time so any delay beyond say one minute is a catastrophe. And then more and more <em>phones</em> became capable of sending text messages to email addresses &#8211; it had only been T-Mobile at first, and now it&#8217;s most phones. Today, at least 50% of phones in the US are capable of sending/receiving email, even thru the SMS mechanisms (there is an SMS-to-email interface on all systems).</p>
<p><img decoding="async" class="alignright size-full wp-image-464" style="border: 0pt none; margin: 2px 12px; float: right;" title="YBCA" src="/wp-content/uploads/2008/07/ybca.png" alt="" width="135" height="57" />So we&#8217;ve made a number of improvements in our games that permit play from regular email as well as mobile email-capable devices like phones, PDAs and smartphones.</p>
<p>And it looks like 2008 may be the year that we&#8217;ll develop more of these new, rich street games based on HTML email, and still played from mobile devices like the iPhone.</p>
<p>Yesterday (July 31st) we sat down and planned the trajectory for the next few such experience for YBCA &#8211; this is going to be fun. Watch for more on this as we announce the next YBCA game (October).</p>
<p>The post <a href="https://blog.red7.com/bye-bye-sms/">Bye Bye SMS</a> appeared first on <a href="https://blog.red7.com">Sky&#039;s Blog</a>.</p>
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