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	<title>SMS Archives - Sky&#039;s Blog</title>
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		<title>Bye Bye SMS</title>
		<link>https://blog.red7.com/bye-bye-sms/</link>
					<comments>https://blog.red7.com/bye-bye-sms/#comments</comments>
		
		<dc:creator><![CDATA[sky]]></dc:creator>
		<pubDate>Fri, 01 Aug 2008 16:15:47 +0000</pubDate>
				<category><![CDATA[Pervasive gaming]]></category>
		<category><![CDATA[Technology and geeky stuff]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[human factors]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mixed-reality games]]></category>
		<category><![CDATA[SMS]]></category>
		<category><![CDATA[social behavior]]></category>
		<category><![CDATA[user interface]]></category>
		<guid isPermaLink="false">http://sky.dlfound.org/?p=462</guid>

					<description><![CDATA[<p>My real-world mixed-reality games were originally built to depend primarily on SMS (AKA &#8220;TXT&#8221; in the US) messaging. As the years went on (I started this in 2002) I found that I had to develop the games further so they could be played by email. As they became more location-independent, playing by email made more [&#8230;]</p>
<p>The post <a href="https://blog.red7.com/bye-bye-sms/">Bye Bye SMS</a> appeared first on <a href="https://blog.red7.com">Sky&#039;s Blog</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" class="alignleft size-full wp-image-463" style="border: 0pt none; margin: 2px 12px; float: left;" title="Haring construction at Moscone Center" src="/wp-content/uploads/2008/07/haring.jpg" alt="" width="179" height="133" />My real-world <a href="http://red7.com/games" target="_self">mixed-reality games</a> were originally built to depend primarily on SMS (AKA &#8220;TXT&#8221; in the US) messaging. As the years went on (I started this in 2002) I found that I had to develop the games further so they could be played by email. As they became more location-independent, playing by email made more sense, and people really wanted to play by regular email rather than just on phones.</p>
<p>Then came the iPhone. And rich (HTML) email entered the picture for mobile devices. And richer and longer <em>in-game responses</em> from players. (SMS is only 160 characters, while email doesn&#8217;t have this limit, and thus is so much more fun.)</p>
<p>Well, over time that changed. Sometimes text messages are delayed for a substantial time (can tale hours), and our games are real-time so any delay beyond say one minute is a catastrophe. And then more and more <em>phones</em> became capable of sending text messages to email addresses &#8211; it had only been T-Mobile at first, and now it&#8217;s most phones. Today, at least 50% of phones in the US are capable of sending/receiving email, even thru the SMS mechanisms (there is an SMS-to-email interface on all systems).</p>
<p><img decoding="async" class="alignright size-full wp-image-464" style="border: 0pt none; margin: 2px 12px; float: right;" title="YBCA" src="/wp-content/uploads/2008/07/ybca.png" alt="" width="135" height="57" />So we&#8217;ve made a number of improvements in our games that permit play from regular email as well as mobile email-capable devices like phones, PDAs and smartphones.</p>
<p>And it looks like 2008 may be the year that we&#8217;ll develop more of these new, rich street games based on HTML email, and still played from mobile devices like the iPhone.</p>
<p>Yesterday (July 31st) we sat down and planned the trajectory for the next few such experience for YBCA &#8211; this is going to be fun. Watch for more on this as we announce the next YBCA game (October).</p>
<p>The post <a href="https://blog.red7.com/bye-bye-sms/">Bye Bye SMS</a> appeared first on <a href="https://blog.red7.com">Sky&#039;s Blog</a>.</p>
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