Chapter 3 of 7 in the DesignWare history thread.
So as I developed my LINGO language (not the Macromind one, which came later) I was focused on how to “represent” an interaction between human and computer. That is, I wanted to be able to write, using a software language, a script that could be followed by the computer in teaching a subject, or in some fairly constrained type of interaction with a human. [Read more…]